real) The Animation's time
Gets the local position of the playhead (essentially the current time),
not including any
If the tween has a non-zero repeat, its time goes back to zero upon
repeating even though the
totaltime continues forward linearly (or if
true, the time alternates between moving forward and backward).
time never exceeds the duration whereas the
totaltime reflects the overall
time including any
For example, if a tween instance has a
2 and a
totalTime will go from
8 during the course of the tween
(plays once then repeats 3 times, making 4 total cycles) whereas
2 a total of 4 times.