Represents all the Tweenline Engine System functions. For example, to initialize the system, or to perform an event.

To set up Tweenline copy the obj_tweenline from the Extension into your project and ALL the TWEENLINE scripts. You are ready to use tweenline. 😄

If you don't have the obj_tweenline provided with the engine you can create it from scratch. Simply create a new object and name it obj_tweenline. Then add the following code.

// Create Event:
if (singleton()) {exit;} depth = 1000000;

// Step > Normal Step event

// Other > Room start event

// Other > Room end event

Folder contents: